About the Project
Universus is an auto battler simulation prototype created as a pitch for a networked arcade system between Ontario Tech University and Durham College, funded by Full Circle CS.
Schools gain units by playing the Pachinko machine, and once per day a battle commences between both sides. Whoever has the most surviving units earns a school leaderboard point!
My Responsibilities
- Directed the development of an easy-to-use Pachinko arcade machine scoring system
- Designed a comprehensible loop and systems completed within 2 weeks
- Created a homogenous basic fighting troop, its attack cycle, damage states, and combat system
- Iterated extensively with QA testing
- Designed all visual effects
Gameplay Video
Screenshots