About the Project

Universus is an auto battler simulation prototype created as a pitch for a networked arcade system between Ontario Tech University and Durham College, funded by Full Circle CS.

Schools gain units by playing the Pachinko machine, and once per day a battle commences between both sides. Whoever has the most surviving units earns a school leaderboard point!

View Design Doc

My Responsibilities

  • Directed the development of an easy-to-use Pachinko arcade machine scoring system
  • Designed a comprehensible loop and systems completed within 2 weeks
  • Created a homogenous basic fighting troop, its attack cycle, damage states, and combat system
  • Iterated extensively with QA testing
  • Designed all visual effects

Gameplay Video