Gameplay Video

Screenshots

Universus Screenshot 1 Universus Screenshot 2 Universus Screenshot 3

About the Project

Universus is an auto battler simulation prototype created as a pitch for a networked arcade system between Ontario Tech University and Durham College, funded by Full Circle CS.

Schools can gain units by playing the Pachinko machine, and once per day a battle will commence between both sides. Whoever has the most surviving units at the end gain a school leaderboard point!

View Design Doc

My Responsibilities

As the leading System & Character Designer, I was responsible for:

  • Directing the development of an easy-to-use Pachinko arcade machine scoring system
  • Designing a comprehensible loop and systems that were complete within 2 weeks
  • Creating a homogenous basic fighting troop, its attack cycle, damage states, and combat system
  • Iterating extensively with QA testing
  • Designing all visual effects