Gameplay Video

Screenshots

Trisoul Tower Screenshot 1 Trisoul Tower Screenshot 2 Trisoul Tower Screenshot 3

About the Project

Climb the tower and defeat the boss! Action-packed, fast-paced hack & slash showcasing inspired, flamboyant combo mechanics with flashy and challenging enemies.

Created as a 3rd year game for Gamecon at Ontario Tech University

My Responsibilities

  • Responsible for redesigning and pivoting the games direction to lower overall scope.
  • Designed and implemented the player combat system and environmental physics interactions.
  • Created 5 unique enemy archetypes (4 basic enemies and a final boss) with distinct behaviours.
  • Designed 3 progression-based swords with unique ability mechanics, enriching player progression and gameplay variety.
  • Created all VFX for the game