Gameplay Video
Screenshots
About the Project
Climb the tower and defeat the boss! Action-packed, fast-paced hack & slash showcasing inspired, flamboyant combo mechanics with flashy and challenging enemies.
Created as a 3rd year game for Gamecon at Ontario Tech University
My Responsibilities
- Responsible for redesigning and pivoting the games direction to lower overall scope.
- Designed and implemented the player combat system and environmental physics interactions.
- Created 5 unique enemy archetypes (4 basic enemies and a final boss) with distinct behaviours.
- Designed 3 progression-based swords with unique ability mechanics, enriching player progression and gameplay variety.
- Created all VFX for the game