About the Project
Climb the tower and defeat the boss! Action-packed, fast-paced hack & slash showcasing inspired, flamboyant combo mechanics with flashy and challenging enemies.
Created as a 3rd year game for Gamecon at Ontario Tech University.
My Responsibilities
- Redesigned and pivoted the game's direction to lower overall scope
- Designed and implemented the player combat system and environmental physics interactions
- Created 5 unique enemy archetypes (4 basic enemies and a final boss) with distinct behaviours
- Designed 3 progression-based swords with unique ability mechanics
- Created all VFX for the game
Gameplay Video
Screenshots