Gameplay Video

Screenshots

Cybernetic Strategy Screenshot 1 Cybernetic Strategy Screenshot 2 Cybernetic Strategy Screenshot 3

About the Project

An auto battler prototype in order to demonstrate my knowledge and learnings of Teamfight Tactics. A unique space and robot theme, along with a unit of each cost, as well as 2 unique Origins, 2 classes and 3 augments!

The design of the systems and units were meant to display my ability to create characters and traits that are as low scoped as possible, while still being interesting. This is proven by my ability to create the entire project within 3 weeks.

My Responsibilities

As the game creator, my responsibilities included:

  • Designing 6 low scope units, while answering the question "What is a X cost?"
  • Designing 4 traits which were representative of the game theme, fun to watch, easy to understand, and easy to make.
  • Designing 3 augments of different vareties that were visually interested and felt impactful.
  • Creating 3D models that were representative of the respective units archetype.
  • Programming and putting everything together in Unity within a month.
  • Re-iterating my designs, understanding number frameworks and ensuring everything fit into my design philosophy and learnings.